import QtQuick 2.14
import QtQuick.Controls 2.14
import QtQuick.Layouts 1.14
import QtQuick.Scene3D 2.14
import Qt3D.Core 2.14
import Qt3D.Render 2.14
import Qt3D.Input 2.14
import Qt3D.Extras 2.14

import QtQuick 2.14 as QQ2
import QtQuick.Dialogs 1.3
import QtQuick.Window 2.2
import QtQuick.Controls 2.5

Entity{
    Rectangle {/////
        id: pcapColorEditor
        parent:colorEditorPanel
        anchors.top: parent.bottom
        anchors.horizontalCenter: parent.horizontalCenter
        implicitWidth: parent.width
        implicitHeight: pcapcolorEditorColumn.height
        color: activePalette.window
        MouseArea{
            anchors.fill:parent;
            acceptedButtons: Qt.LeftButton|Qt.MiddleButton|Qt.RightButton
            // do nothing, to cover the scene3D mouse_handler
            onPressed: {}
            onPositionChanged: {}
            onReleased: {}
            onWheel: {}
        }
        PcapColorEditor{
            id:pcapcolorEditorColumn
            anchors.horizontalCenter: parent.horizontalCenter
        }
    }

    Rectangle {/////
        id: pcapColorEditor2
        // visible: modelData.splitWindow
        parent:colorEditorPanel2
        anchors.top: parent.bottom
        anchors.horizontalCenter: parent.horizontalCenter
        implicitWidth: parent.width
        implicitHeight: pcapcolorEditorColumn2.height
        color: activePalette.window
        MouseArea{
            anchors.fill:parent;
            acceptedButtons: Qt.LeftButton|Qt.MiddleButton|Qt.RightButton
            // do nothing, to cover the scene3D mouse_handler
            onPressed: {}
            onPositionChanged: {}
            onReleased: {}
            onWheel: {}
        }
        PcapColorEditorSplit{
            id:pcapcolorEditorColumn2
            anchors.horizontalCenter: parent.horizontalCenter
        }
    }
}

