implicitArraySize1.geom
Shader version: 460
invocations = -1
max_vertices = 204
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:11  Function Definition: main( ( global void)
0:11    Function Parameters: 
0:12    Sequence
0:12      Function Call: f( ( global void)
0:13      move second child to first child ( temp float)
0:13        direct index (layout( stream=0) temp float)
0:13          'o' (layout( stream=0) out 3-element array of float)
0:13          Constant:
0:13            1 (const int)
0:13        direct index ( temp float)
0:13          direct index ( temp 3-element array of float)
0:13            'g' ( in 3-element array of 3-element array of float)
0:13            Constant:
0:13              2 (const int)
0:13          Constant:
0:13            1 (const int)
0:?   Linker Objects
0:?     'g' ( in 3-element array of 3-element array of float)
0:?     'o' (layout( stream=0) out 3-element array of float)

implicitArraySize2.geom
Shader version: 460
invocations = -1
max_vertices = -1
input primitive = none
output primitive = none
0:? Sequence
0:6  Function Definition: f( ( global void)
0:6    Function Parameters: 
0:7    Sequence
0:7      move second child to first child ( temp float)
0:7        direct index (layout( stream=0) temp float)
0:7          'o' (layout( stream=0) out unsized 2-element array of float)
0:7          Constant:
0:7            1 (const int)
0:7        direct index ( temp float)
0:7          direct index ( temp 3-element array of float)
0:7            'g' ( in unsized 2-element array of 3-element array of float)
0:7            Constant:
0:7              1 (const int)
0:7          Constant:
0:7            1 (const int)
0:?   Linker Objects
0:?     'g' ( in unsized 2-element array of 3-element array of float)
0:?     'o' (layout( stream=0) out unsized 2-element array of float)


Linked geometry stage:

ERROR: Linking geometry stage: Not all array sizes match across all geometry shaders in the program

Shader version: 460
invocations = 1
max_vertices = 204
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:11  Function Definition: main( ( global void)
0:11    Function Parameters: 
0:12    Sequence
0:12      Function Call: f( ( global void)
0:13      move second child to first child ( temp float)
0:13        direct index (layout( stream=0) temp float)
0:13          'o' (layout( stream=0) out 3-element array of float)
0:13          Constant:
0:13            1 (const int)
0:13        direct index ( temp float)
0:13          direct index ( temp 3-element array of float)
0:13            'g' ( in 3-element array of 3-element array of float)
0:13            Constant:
0:13              2 (const int)
0:13          Constant:
0:13            1 (const int)
0:6  Function Definition: f( ( global void)
0:6    Function Parameters: 
0:7    Sequence
0:7      move second child to first child ( temp float)
0:7        direct index (layout( stream=0) temp float)
0:7          'o' (layout( stream=0) out 2-element array of float)
0:7          Constant:
0:7            1 (const int)
0:7        direct index ( temp float)
0:7          direct index ( temp 3-element array of float)
0:7            'g' ( in 2-element array of 3-element array of float)
0:7            Constant:
0:7              1 (const int)
0:7          Constant:
0:7            1 (const int)
0:?   Linker Objects
0:?     'g' ( in 3-element array of 3-element array of float)
0:?     'o' (layout( stream=0) out 3-element array of float)

