############################################################################### # Copyright (c) 2021 LunarG, Inc. # All rights reserved # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to # deal in the Software without restriction, including without limitation the # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or # sell copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS # IN THE SOFTWARE. # # Author: LunarG Team # Author: AMD Developer Tools Team # Description: CMake script for framework graphics target ############################################################################### add_library(gfxrecon_graphics STATIC "") target_sources(gfxrecon_graphics PRIVATE $<$:${CMAKE_CURRENT_LIST_DIR}/dx12_gpu_va_map.h> $<$:${CMAKE_CURRENT_LIST_DIR}/dx12_gpu_va_map.cpp> $<$:${CMAKE_CURRENT_LIST_DIR}/dx12_resource_data_util.h> $<$:${CMAKE_CURRENT_LIST_DIR}/dx12_resource_data_util.cpp> $<$:${CMAKE_CURRENT_LIST_DIR}/dx12_util.h> $<$:${CMAKE_CURRENT_LIST_DIR}/dx12_util.cpp> $<$:${CMAKE_CURRENT_LIST_DIR}/dx12_shader_id_map.h> $<$:${CMAKE_CURRENT_LIST_DIR}/dx12_shader_id_map.cpp> $<$:${CMAKE_CURRENT_LIST_DIR}/dx12_image_renderer.h> $<$:${CMAKE_CURRENT_LIST_DIR}/dx12_image_renderer.cpp> ${CMAKE_CURRENT_LIST_DIR}/fps_info.h ${CMAKE_CURRENT_LIST_DIR}/fps_info.cpp ${CMAKE_CURRENT_LIST_DIR}/vulkan_device_util.h ${CMAKE_CURRENT_LIST_DIR}/vulkan_device_util.cpp ${CMAKE_CURRENT_LIST_DIR}/vulkan_util.h ${CMAKE_CURRENT_LIST_DIR}/vulkan_util.cpp ) target_include_directories(gfxrecon_graphics PUBLIC ${CMAKE_SOURCE_DIR}/framework $<$:${CMAKE_SOURCE_DIR}/external/AgilitySDK/inc>) target_link_libraries(gfxrecon_graphics gfxrecon_util vulkan_registry platform_specific $<$:D3DCompiler.lib>) common_build_directives(gfxrecon_graphics) if (${RUN_TESTS}) add_executable(gfxrecon_graphics_test "") target_sources(gfxrecon_graphics_test PRIVATE ${CMAKE_CURRENT_LIST_DIR}/test/main.cpp) target_link_libraries(gfxrecon_graphics_test PRIVATE gfxrecon_graphics) common_build_directives(gfxrecon_graphics_test) common_test_directives(gfxrecon_graphics_test) endif()