#version 450
layout(location = 0) out vec4 FragColor;
layout(location = 0) flat in int vIndex; 

void main()
{
	int v;
	if (vIndex != 1)
	{
		FragColor = vec4(1.0);
		return;
	}
	else
	{
		v = 10;
	}
	FragColor = vec4(v);
}
