// RUN: %dxc -T lib_6_3 // CHECK: error: Vulkan 1.1 with SPIR-V 1.4 is required for Raytracing but not permitted to use struct Payload { float4 color; }; struct CallData { float4 data; }; struct Attribute { float2 bary; }; RaytracingAccelerationStructure rs; [shader("closesthit")] void main(inout Payload MyPayload, in Attribute MyAttr) { Payload myPayload = { float4(0.0f,0.0f,0.0f,0.0f) }; CallData myCallData = { float4(0.0f,0.0f,0.0f,0.0f) }; RayDesc rayDesc; rayDesc.Origin = float3(0.0f, 0.0f, 0.0f); rayDesc.Direction = float3(0.0f, 0.0f, -1.0f); rayDesc.TMin = 0.0f; rayDesc.TMax = 1000.0f; TraceRay(rs, 0x0, 0xff, 0, 1, 0, rayDesc, myPayload); CallShader(0, myCallData); }