
%dx.types.Handle = type { i8* }
%dx.types.CBufRet.i32 = type { i32, i32, i32, i32 }
%dx.types.i8x384 = type { [384 x i8] }

define void @main() {
entry:
  %dx.v32.x01 = alloca [16 x i32], align 4
  %dx.v32.x12 = alloca [8 x i32], align 4
  %0 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false)
  %1 = call i32 @dx.op.loadInput.i32(i32 4, i32 1, i32 0, i8 0, i32 undef)
  %2 = call %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32 59, %dx.types.Handle %0, i32 %1)
  %3 = extractvalue %dx.types.CBufRet.i32 %2, 0
  %4 = getelementptr [16 x i32], [16 x i32]* %dx.v32.x01, i32 0, i32 0
  store i32 %3, i32* %4, align 4
  %5 = add i32 %1, 4
  %6 = call %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32 59, %dx.types.Handle %0, i32 %5)
  %7 = extractvalue %dx.types.CBufRet.i32 %6, 0
  %8 = getelementptr [16 x i32], [16 x i32]* %dx.v32.x01, i32 0, i32 4
  store i32 %7, i32* %8, align 4
  %9 = call i32 @dx.op.loadInput.i32(i32 4, i32 1, i32 0, i8 0, i32 undef)
  %10 = call i32 @dx.op.loadInput.i32(i32 4, i32 2, i32 0, i8 0, i32 undef)
  %11 = add i32 %9, 2
  %12 = add i32 %9, 3
  %13 = add i32 %9, 11
  %14 = add i32 %10, 13
  %15 = call %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32 59, %dx.types.Handle %0, i32 %11)
  %16 = extractvalue %dx.types.CBufRet.i32 %15, 0
  %17 = getelementptr [16 x i32], [16 x i32]* %dx.v32.x01, i32 0, i32 8
  store i32 %16, i32* %17, align 4
  %18 = call %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32 59, %dx.types.Handle %0, i32 %12)
  %19 = extractvalue %dx.types.CBufRet.i32 %18, 0
  %20 = getelementptr [16 x i32], [16 x i32]* %dx.v32.x01, i32 0, i32 12
  store i32 %19, i32* %20, align 4
  %21 = add i32 %13, 12
  %22 = call %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32 59, %dx.types.Handle %0, i32 %21)
  %23 = extractvalue %dx.types.CBufRet.i32 %22, 0
  %24 = add i32 %14, 16
  %25 = call %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32 59, %dx.types.Handle %0, i32 %24)
  %26 = extractvalue %dx.types.CBufRet.i32 %25, 0
  %27 = add i32 %23, %26
  %28 = add i32 %14, 16
  %29 = call %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32 59, %dx.types.Handle %0, i32 %28)
  %30 = extractvalue %dx.types.CBufRet.i32 %29, 0
  %31 = add i32 -13, %30
  %32 = getelementptr [8 x i32], [8 x i32]* %dx.v32.x12, i32 0, i32 0
  store i32 %27, i32* %32, align 4
  %33 = getelementptr [8 x i32], [8 x i32]* %dx.v32.x12, i32 0, i32 4
  store i32 %31, i32* %33, align 4
  %34 = call i32 @dx.op.loadInput.i32(i32 4, i32 2, i32 0, i8 0, i32 undef)
  %35 = mul i32 %34, 4
  %36 = add i32 %35, 0
  %37 = getelementptr [8 x i32], [8 x i32]* %dx.v32.x12, i32 0, i32 %36
  %38 = load i32, i32* %37, align 4
  %39 = mul i32 %38, 4
  %40 = add i32 %39, 0
  %41 = getelementptr [16 x i32], [16 x i32]* %dx.v32.x01, i32 0, i32 %40
  %42 = load i32, i32* %41, align 4
  %43 = call float @dx.op.bitcastI32toF32(i32 126, i32 %42)
  call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %43)
  ret void
}

; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #0

; Function Attrs: nounwind readnone
declare i32 @dx.op.loadInput.i32(i32, i32, i32, i8, i32) #1

; Function Attrs: nounwind
declare void @dx.op.tempRegStore.i32(i32, i32, i32) #2

; Function Attrs: nounwind readonly
declare i32 @dx.op.tempRegLoad.i32(i32, i32) #0

; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.i32 @dx.op.cbufferLoadLegacy.i32(i32, %dx.types.Handle, i32) #0

; Function Attrs: nounwind readnone
declare float @dx.op.bitcastI32toF32(i32, i32) #1

; Function Attrs: nounwind readnone
declare i32 @dx.op.bitcastF32toI32(i32, float) #1

; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #2

attributes #0 = { nounwind readonly }
attributes #1 = { nounwind readnone }
attributes #2 = { nounwind }

!dx.version = !{!0}
!dx.valver = !{!0}
!dx.shaderModel = !{!1}
!dx.resources = !{!2}
!dx.entryPoints = !{!5}
!llvm.ident = !{!15}

!0 = !{i32 1, i32 0}
!1 = !{!"ps", i32 6, i32 0}
!2 = !{null, null, !3, null}
!3 = !{!4}
!4 = !{i32 0, %dx.types.i8x384 addrspace(2)* undef, !"CB0", i32 0, i32 0, i32 1, i32 384, null}
!5 = !{void ()* @main, !"main", !6, !2, !14}
!6 = !{!7, !12, null}
!7 = !{!8, !10, !11}
!8 = !{i32 0, !"A", i8 9, i8 0, !9, i8 0, i32 1, i8 4, i32 0, i8 0, null}
!9 = !{i32 0}
!10 = !{i32 1, !"B", i8 4, i8 0, !9, i8 1, i32 1, i8 1, i32 1, i8 0, null}
!11 = !{i32 2, !"C", i8 4, i8 0, !9, i8 1, i32 1, i8 1, i32 1, i8 1, null}
!12 = !{!13}
!13 = !{i32 0, !"SV_Target", i8 9, i8 16, !9, i8 0, i32 1, i8 1, i32 0, i8 0, null}
!14 = !{i32 0, i64 256}
!15 = !{!"dxbc2dxil 1.2"}
