
define void @main() {
entry:
  %0 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef)
  %1 = fcmp fast olt float 0x3FD3333340000000, %0
  call void @dx.op.discard(i32 82, i1 %1)
  %2 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef)
  %3 = fcmp fast une float %2, 0.000000e+00
  call void @dx.op.discard(i32 82, i1 %3)
  call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float 0.000000e+00)
  call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float 0.000000e+00)
  call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float 0.000000e+00)
  call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float 0.000000e+00)
  ret void
}

; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0

; Function Attrs: nounwind
declare void @dx.op.tempRegStore.i32(i32, i32, i32) #1

; Function Attrs: nounwind readonly
declare i32 @dx.op.tempRegLoad.i32(i32, i32) #2

; Function Attrs: nounwind
declare void @dx.op.discard(i32, i1) #1

; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1

attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }

!dx.version = !{!0}
!dx.valver = !{!0}
!dx.shaderModel = !{!1}
!dx.entryPoints = !{!2}
!llvm.ident = !{!10}

!0 = !{i32 1, i32 0}
!1 = !{!"ps", i32 6, i32 0}
!2 = !{void ()* @main, !"main", !3, null, !9}
!3 = !{!4, !7, null}
!4 = !{!5}
!5 = !{i32 0, !"A", i8 9, i8 0, !6, i8 2, i32 1, i8 4, i32 0, i8 0, null}
!6 = !{i32 0}
!7 = !{!8}
!8 = !{i32 0, !"SV_Target", i8 9, i8 16, !6, i8 0, i32 1, i8 4, i32 0, i8 0, null}
!9 = !{i32 0, i64 256}
!10 = !{!"dxbc2dxil 1.2"}
